We looked back to bring you the best old PC games. Titles that, if you have not played yet, you should do so, because they are real jewels of the history of video games that, despite the passage of time, remain very playable and extremely funny.
Indeed, we do not have enough time to play everything, especially if a lot of games are played at once. However, as the years pass, some of them become essential for any player worth his salt. For this reason, we wanted to collect the best old PC games you should play, titles you have to play without any excuse.
- Another World
Developed by Eric Chai and Jean-François Freitas under the label Delphine Software in 1991, Another World is an adventure in a hostile world, starring Lester Chaykin, who was able to innovate for his particular aesthetic (polygonal graphics and total absence of interface, to create a cinematographic aesthetic) and for his more adult approach.
Although it was not a sales success, it became a cult game and opened the door to other memorable titles such as Flashback. For more information, we leave you our fundamental analysis of Another World.
Frank Herbert’s literary saga will return to the present at the hand of director Denis Villeneuve, but it should be remembered that it was also adapted to video games. A total of 5 titles were made on the legendary saga, starting in 1992 with Dune, a game developed by Cryo Interactive.
Dune was a game that mixed strategy in real-time with features of graphic adventures, capable of demonstrating a very cutting-edge technical level for that time. It should be noted that its creators took individual liberties in developing it and that its sequel raised the RTS to unimaginable heights.
Another adventure that left us amazed in 1993 by its visual realism and narrative is Flashback. This adventure game told us the story of Conrad B. Hart, a hero who had lost his memory and woke up in the middle of Titan’s jungle. There, he would begin to undo the skein of a plot that threatened all humankind.
The story, plagued by references to films such as Blade Runner, pursued or Total Challenge, was unusually adult for what the games of the time (especially console games) used to us and was perfectly combined with graphic wonders such as intros based on polygonal graphics or proctoscopy animations.
- Indiana Jones
After the critical and public success of Indiana Jones and The Last Crusade, Lucas Arts developed Indiana Jones and the Fate of Atlantis. It is a graphic adventure that has become a classic and referent of the genre. On this occasion, they were not based on any film and developed their own story, which certainly helped them create the game they wanted.
The game puts us in the middle of World War II. Doctor Jones must find the lost city of Atlantis. One of the novelties of this graphic adventure is that, after the first phase of the game in which we have moments of solo adventure or accompanied by Sophia Hapgood, former archeologist partner of Indy, we have the option to continue the game alone: using violence or only our intelligence, and we can also let Sophia accompany us.
According to our decision, in the second phase, we had different challenges. Also, there were three possible endings for the graphic adventure. If you’re curious, here’s our report on all the Indiana Jones games.
- Prince of Persia
In 1990, Prince of Persia was published, one of the titles that most influenced the growth and subsequent boom, especially in the 1990s, of platform video games. A saga recognizable by all, and that has even had the privilege of having an adaptation on the big screen starring Jake Gyllenhaal.
It was 1989 when Jordan Mechner embarked on Prince of Persia, a title that would change his life and make platform video games begin a process of change. The title of the Creative New Yorker is considered under the subgenre called “cinematic platforms.” For more information, see our report on how Prince of Persia, Jordan Mechner’s platforms, was made.
- Warcraft II
Warcraft II, The Tides of Darkness, razed on its PC release in 1995. It is the sequel to the successful Warcraft Orcs & Humans, a real-time strategy game set in a fantastic and medieval world in which humans and orcs live opposite each other.
The genius of Warcraft II was to achieve the same essence of the first delivery with a series of improvements. On the one hand, more creatures were added to support each side: elves, dwarfs and gnomes in the case of humans; and trolls, ogres, and goblins to help orcs. On the other hand, notable improvements were added to the controls and graphical section of the game. Such was his success, which was later expanded into Beyond the Dark Portal.