| Posted 11/08/10 at 02:16 PM||Reply with quote #1 |
|I figured that since New Vegas has come out, we should start a thread for it.|
In a word, it is everything that Fallout 3 wasn't. Clever. Contained. Actually feels like a real place.
And the writing doesn't make me want to turn my digital shotgun to my head, which is nice.
Playing through New Vegas actually clarified for me what bothered me so much about Fallout III's main story.
It's not about you.
It's about your Daddy. Everything you do is to facilitate your Daddy, or to make your Daddy's experiments work. They have to make Daddy Neeson invincible because if he dies, then there is no more plot.
For a role-playing game, that's pretty darn stupid.
Yes, Fallout was about finding water for your vault, then defeating the master, but it was about YOU accomplishing these things, with anyone else basically acting as a lackey. In Fallout III, you WERE the lackey, the big dumb muscle who paved the way to let others do all the real work.
| Posted 06/21/11 at 02:13 PM||Reply with quote #2 |
|I agree. Fallout 3 wasn't about the character, but was more focused on past events. New Vegas was focused on the Courier's ordeal, and his trials to find those who shot him.|
Another thing that I liked about New Vegas that was missing in Fallout 3 was containment. New Vegas remains a free-roam type of game, yet it keeps you on the path if you aren't strong enough. My experience began at the beginning of the game. As I had done with Fallout 3, I began the game by getting my hands on a weapon and using it to ruthlessly murder any NPC that wasn't invincible. That went well in New Vegas as well. The problem came upon exiting the starting area.
In Fallout 3, I just began running in one direction, killing anything that got in my way.
In New Vegas, I was almost immediately killed by New Vegas's new fast and venomous enemy: the Cazador. A single Cazador is no match for a grown Deathclaw, but the trick about these creatures is that you usually stumble upon their egg clusters, resulting in three or four small and large Cazadors chasing you down. This immediately prevented me from going in one direction, so I reloaded one of my saves and went in the opposite direction.
Slaying Radscorpions and Super Mutants easily, I came upon a deserted mining town. It wasn't exactly deserted, as it and the surrounding area were strewn with Deathclaws. As I watched them, one began approaching me, so I immediately switched my Sniper Rifle for a Missile Launcher I had looted from a Super Mutant. Firing two missiles directly into it's head, I paniced once I had seen that it had only taken three hit markers off of the Deathclaws health. As I died, I realized that there was only one way to go: stick to the highway!
This was the first time I had seen containment that New VEgas introduced. Other than that, it stuck to the great, over-exagerated gore and combbat that made the modern Fallout titles great.
"*clap...clap* Oh good. My slow clap processor made it in this thing. So we have that." ~ GLaDOS (Potato)