| Posted 07/31/10 at 02:10 AM||Reply with quote #1 |
|So after posting just now about how Iron Man mode really turns a game around, I've decided to start a new character and play through Fallout in said style. I will Post updates in this thread as I go, hopefully per play-session. I will obey the following rules:|
1) I will randomly determine my stats
2) I will use these random stats to guide my selection of skills.
3) I will randomly determine my traits
4) I will only save and load when quitting and relaunching the game
5) If my character is killed, then I shall start a new one
6) No walkthroughs will be used. I'm tempted to do this for Fallout II, simply because I haven't played it in a while and I won't remember as much of it as clearly.
7) I will attempt to play in character as much as possible.
| Posted 07/31/10 at 03:20 AM||Reply with quote #2 |
|Allright, step one complete:|
So here's my process - Roll 7 D10s. This is the initial skill pool. Each D10 corresponds to a SPECIAL attribute.
My rolls were 7,9,3,1,8,1,5
After that, I count the total number of skills, and if it's not obnoxiously over or under 40 (the total number you are alloted) then I roll 1 d7 for each skill point above or below 40. This result tells me to add or subtract 1 from the corresponding attribute.
40-36 = 6
So my attributes are:
Then I just generated two random numbers between 1 and 16 (the total number of traits) and tagged the corresponding attribute.
So here we have an intelligent, if unpleasant, fellow who is mentally very agile, but slow on the draw. I'm thinking of playing him as a junky who just can't sit still long enough to shoot, though this conflicts with his low Agility. An old wound, maybe?
As far as skills go, instead of randomly determining them, I narrowed down the pool by going for skills that matched up with his highest attributes, then randomly selecting from within them.
I need at least 1 combat skill. So what combat skill best fits high Perception, low Agility? I'm thinking small guns.
Low endurance and agility both seem like a bad fit for a close-in fighter.
As far as other skills, based on the stats they are derived from, I'm putting Doctor, First Aid, Science, and Repair into the pool.
For practical purposes I'm going to tag Small guns. I will randomly roll two D4s to determine my other stats and...
Doctor and Science!
So here's the final character:
Small Guns, Doctor, and Repair Tagged.
This could be interesting.
| Posted 07/31/10 at 02:30 PM||Reply with quote #3 |
|Good luck! I've tried to play Fallout with different characters other than my Fast Shot type, and I always get bored. I recognize that it's certainly possible. I've always wanted to try to make it with a ninja type.|
| Posted 08/01/10 at 02:32 AM||Reply with quote #4 |
|Well, that was quick. Made it through Shady Sands and most of junktown, but got killed after raiding Doc Morbid's place for drugs (one of his bodyguards got a lucky critical hit.)|
I think my next time I might try with Fallout II, for the sake of variety.
| Posted 08/26/12 at 12:17 PM||Reply with quote #5 |
|Nice Liking this thread. A few years back I decided to play through on the hardest difficulty whilst only being allowed to use my fists in combat. Needless to say, my Sneak and Unarmed were tremendous. |
Here are the rules I played with:
1: Highest difficulty, never change it...ever.
2: Only one save per game-session. (In this mode, you'll never complete Fallout in one session, otherwise it would be no saves)
3: Only carry what you could in real life. (No hauling 4 suits of power armor, a minigun, a flamer, a tesla cannon and 5 assault rifles.)
4: Use only Unarmed weapons. No, Melee doesn't count.
There may have been a few others but It was so long ago I can only remember these ones right now.
There is no such thing as good enough.
You can be good or you can be better.
One must ALWAYS strive to be better.