davidcarlton
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Registered: 07/15/08
Posts: 548
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| Posted 04/29/10 at 01:19 AM | Reply with quote #1 |
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| One thing that's struck me so far in my playthrough is how similar much of the play setup is to Abe's Oddyssee, yet how differently I'm reacting to the two. Both are 2D platformers based on separate rooms with large sprites and corridors giving a cramped feel (and where startled enemies move between adjacent rooms), both will cause you to fail repeatedly, both are frustrating but ultimately not all that unfair (as long as you define success in Abe's simply as survival). Yet, so far, I'm reacting quite a bit more positively to Another World.
Anybody else play through both of them? If so, are you reacting the same way as I am or differently?
I have some tentative thoughts as to why, but I really should go to bed, so I'll sleep on it... |
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BinarySwan

Registered: 07/05/09
Posts: 39
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| Posted 04/29/10 at 03:35 AM | Reply with quote #2 |
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My thoughts exactly. I mentioned this in my post in the Influence of Another World topic that BrainyGamer made. __________________ Gerard Delaney
Gamer and blogger @ http://www.binary-swan.com
Gamertag: kr3mlin SteamID: kr3mlin
Location: Melbourne, Australia |
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davidcarlton
Moderator
Registered: 07/15/08
Posts: 548
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| Posted 04/30/10 at 12:31 AM | Reply with quote #3 |
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| Oh yes, so you did! Sorry, I guess I should have followed up on that thread...
But, while I'm here: to me, the main reason why I'm reacting differently to the two games is the difference in tone. Both games are made up of set piece chunks between relatively close checkpoints, and both games are fair enough that I can generally make it to the next checkpoint before I rage quit. But Abe's starts off with a tone of casual mocking cruelty; maybe that's in-game, except that it gives me the feeling that the game is being mean to me and laughing at me.
While Another World, in contrast, has a more spare and lonely feel (I argued against the term 'minimalist' in another thread, but I agree with loneliness, in that you're on a strange world with one companion that you can't communicate directly with and fork paths quickly on); I was trying to figure out what to do to survive, but there wasn't the same actively antagonistic feel making me resent the difficulty of the puzzles.
The double-layering of the puzzles, with the branches on top of the micropuzzles, may have helped here, too: that may have activated more of the puzzle-solving parts of my brain, helping distract me away from getting mad at the game. Hard to say... |
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BinarySwan

Registered: 07/05/09
Posts: 39
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| Posted 04/30/10 at 10:13 AM | Reply with quote #4 |
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I never had a problem with the tone of Abe at all. Sure, it was mean and a bit oppressive but that was always contrasted with Abe, a game protagonist I've always found endearing, if a bit clumsy. This created a situation where my frustration with the puzzles was reduced because I felt they were giving me an example of the result of when clumsiness and harshness combine, I feel like I was laughing with them, not being laughed at.
Following from this (and into the difficulty discussion), is the difficulty of a puzzle or it's ability frustrate a much more subjective experience then, where player impressions can have an effect?
(My experience with Brutal Legend is case in point probably) __________________ Gerard Delaney
Gamer and blogger @ http://www.binary-swan.com
Gamertag: kr3mlin SteamID: kr3mlin
Location: Melbourne, Australia |
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