Chris
Registered: 07/14/08
Posts: 9
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| Posted 07/20/08 at 06:52 AM | Reply with quote #1 |
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Hi, given we are due to start playing on Monday and I haven't seen this posted anywhere else, I thought I would raise the question here.
Everybody obviously will play at their own pace, and be able to devote different packets of time to playing. Some people might like to play half an hour a night, whereas others may like to play for 4-5 hours on Monday nights, for example.
To keep the conversation interesting and to give everybody the opportunity to participate without getting spoiled, has there been any thought to the concept of play-checkpoints? Is the goal to simply play to the end of each year and then focus the discussion around these "chapters" (for want of a better word) or will we aim for something a little more granular and perhaps set a soft deadline for everybody to reach a checkpoint before we move on?
I'm not strongly advocating any particular approach, but I do like the idea of setting two-week (approximate) goals, which gives everybody a chance to reach the same plot-point and then contribute the most to the ongoing discussion. People who are lagging behind can still contribute to the discussion, but at least it gives us something to work towards.
That said, having never played the game myself (I've only seen it played) perhaps the 4 years will work in that regard just fine, and we can simply start discussions and then decide when to move on once a majority of people have reached each year.
-Chris |
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brainygamer

Moderator
Registered: 07/13/08
Posts: 524
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| Posted 07/20/08 at 02:14 PM | Reply with quote #2 |
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Hi Chris. I'm guessing you're right about the need for checkpoints along the way, and I'm sure my "Day 1, Day 2, etc." structure is too broad to contain the vigorous conversation I hope we'll have.
I expect most of us will post our thoughts as we progress, instead of saving them for the end of chapters or other milestones. I'm thinking of it almost as a public playthrough diary, with feedback and shared observations with others along the way.
I'm happy to try the checkpoints idea if others would find it useful. Since we're allotting a month to Grim Fandango, how about a week for each day in the game? If we need to slow down, we can.
__________________ Michael Abbott
Brainy Gamer blog and podcast |
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davidcarlton
Moderator
Registered: 07/15/08
Posts: 548
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| Posted 07/21/08 at 12:08 AM | Reply with quote #3 |
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Spreading it out, one real-time week per game year, sounds good to me. Not that people should feel guilty if real-life events intervene to make that difficult, but it sounds reasonable otherwise.
I assume the fourth year isn't abnormally long or anything?
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