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link6616

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Registered: 05/29/11
Posts: 254
Reply with quote #1 

Welcome to Persona 3

Hello everyone! I'm glad you've shown interest in this fascinating JRPG. With the recent release of Cathrine we can see that the structure Persona 3 has brought us isn't going away anytime soon and can be applied to other genres too! This is a great chance to get a new perspective on this classic game, or to relive old memories with others.

So, how can you get Persona 3? There are 2 easy to get versions of the title, Persona 3 FES for the PS2 and Persona 3 Portable (P3P) for PSP. FES can be found easily online for about 20-30 USD and P3P for 39.99 on PSN and retail copies for about the same or less. There are differences between these versions however and here is a brief list of some of the more important ones.

-Event Scenes are now just portraits over still backgrounds as opposed to 3D models acting out the events

-Exploration is done entirely through either menus or simple cursor moving over maps rather than exploring via a world map

-Battles are more similar to Persona 4 than 3. Changing various effects but most importantly changing the knockdown system and allowing you to directly control your characters, rather than giving AI general orders.

-You can now manually manage your teammates equipment.

-A female storyline, not considered canon, nor considered for core discussion in this playthrough.

These changes make Persona 3 Portable a much friendlier and easier game, although can be criticized for changing some of the mechanical story telling elements. P3P is still very enjoyable, and these changes also make the game a little faster to get through on the whole, and as such if you don't have a lot of free time or if you have large commutes this version is probably the better one to get.

So, some other notes.

Due to the nature of Persona 3 it's much harder to break it up into only a few topics, so there will be a much larger array of topics than you might be used to for a VGC playthrough. As such it's also going to be much much messier. To cover for that there will be a 'master topic' of sorts to keep track of all of these. Click here for that thread It's also stickied for easy access


If you make a new topic, could you please PM me so I can add it to this master list.

In those topics I'll try to place one or two questions to guide your thoughts, but don't feel like you must stick to those points. I've avoided mentioning any plot points in these guiding questions though. Which means for the most part they don't refer to any at all

For the purposes of this playthrough we will be assuming you are playing either Persona 3 FES “The Journey” or Persona 3 Portable Male main character route. The original Persona 3 has some minor differences to FES but it's mostly simply an addition of content to FES more than anything else. The default play mode of Persona 3 is “The Journey” for those not aware. Although you are welcome to play the female route please be aware that you are getting a very different experience, but the contrasting view would be interesting.

Please try to warn readers of potential spoilers in your posts, things like spoiler tags are great for that. This is especially important for the playable character discussions like Yukari or Akihiko as unlike the relatively self contained social links, those characters are going to be your conversational bread and butter for the next 70 hours.

All discussion of plot that was from the previous month does not need to have spoiler tags attached. You may refer to the events of May in the June topic with no worry or complaint about spoilers. That being said, don't enter later topics unless you are up to them.

DO NOT TRY FOR A PERFECT PLAYTHROUGH. There is a lot of content to all the Persona 3 games. You could get a perfect playthrough in your first attempt, however if you were to do so you would be stuck looking at a walkthrough and miss out on some of the charm of the game. How you spend your character's time is what makes the game a unique and interesting adventure.


So, have fun! Any general questions?

EDIT: For the purposes of general ease I will sticky the month I'm currently progressing through as champion. The goal is to get through a month every 1-2 weeks as champion too.

Patchworkearth

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Registered: 07/05/11
Posts: 131
Reply with quote #2 
Since we're here, let's start off with a discussion of the opening credits!

Depending on your version of the game, the opening credits are WILDLY different. If you are playing FES or P3P, you can let the game run for a bit from the title screen and the original credits will play.

Persona 3: Solid colors, quotes from Descartes
P3 FES: Anime cut scenes, game footage
P3P: Showcasing male and female, quotes from Nietzsche

The animation quality seems to get better with each new version, as well.

When it comes to introducing you to this very strange game, I find that the original opening credits are the strongest work. The subsequent versions, while very entertaining to watch (the P3P version manages a bit of subtle foreshadowing that I find clever), they are largely about celebrating - they're for the fan who already knows what they're getting. FES in particular, as makes perfect sense (It's a Persona 3 FEStival - a shower of fan service), but also P3P, which leans heavily on the "both male and female options" bit, which would suggest the game lets you be both in the same play-through.

Descartes is also a less-overused source of quotations than Nietzsche.

Consider the opening quotes and how they apply to the game itself. Are the credits not subtle enough? Do they do a good job setting the mood?

thisyearsmodel

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Registered: 06/16/11
Posts: 187
Reply with quote #3 
Very excited to start playing this tonight. I'm glad to see so much conversation already going on...this is going to be fun!
Emie_R

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Registered: 08/11/11
Posts: 50
Reply with quote #4 
I'm so stoked to have joined VGC just in time for Persona 3!  P3 and P4 are two of my all-time faves.  This will be my third playthrough--first was the original P3 and second was the Fem route of P3P--and this gives me the perfect opportunity to finally crack open the FES copy I bought a long time ago but never played.

I'm excited to play Catherine which will have to share at least some of my gaming time for the next month.  And I may as well reserve my anime viewing time for Persona: Trinity Soul which I started watching a while back but never got around to finishing. 

Whoa!  That's a lot of Persona!  Good thing I love it so much...

O_o

Patchworkearth

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Registered: 07/05/11
Posts: 131
Reply with quote #5 
Ernie_R, I hope you enjoy Catherine as much as I've enjoyed it!

I also hope that you stick around as your playthrough finishes, so you can talk about "The Answer" in the side-thread for those people who are using FES as their version of P3.

I understand your Persona overload - our copy of Persona 2: Eternal Punishment finally arrived today, and we took it for an overlong test drive! Our real playthrough of that title is awaiting the Innocent Sin remake next month, but how could we help it?

thisyearsmodel

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Registered: 06/16/11
Posts: 187
Reply with quote #6 
I watched the opening of the original Persona 3 release on YouTube and I do agree, thematically it works a little better than the FES intro, which does a good job of introducing you to the visual style of the game but not as good a job of introducing you to the themes. I'm interested in the idea of "Memento mori": it's a statement ("Remember you will die"), but it's also a recurring theme, even a kind of genre, in visual art and literature. So how does Persona 3 exemplify that theme/genre, if at all? It's something I don't have a sense of at this early point, but I hope to reach one eventually.
Patchworkearth

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Registered: 07/05/11
Posts: 131
Reply with quote #7 
Quote:
Originally Posted by thisyearsmodel
I watched the opening of the original Persona 3 release on YouTube and I do agree, thematically it works a little better than the FES intro, which does a good job of introducing you to the visual style of the game but not as good a job of introducing you to the themes.


Don't forget you can also view the original opening in FES if you just let the game sit at the title menu. If you die in-game, that's also the opening liable to come up after the game over message.

 
Quote:
I'm interested in the idea of "Memento mori": it's a statement ("Remember you will die"), but it's also a recurring theme, even a kind of genre, in visual art and literature. So how does Persona 3 exemplify that theme/genre, if at all? It's something I don't have a sense of at this early point, but I hope to reach one eventually.


It's absolutely a persistent... a crux of the thematic aims of this installment. What I find, as well, as that there are a great deal of "symbolic" deaths, as well, not just with the Evoker, but the idea of partings, and finalities, that factor into the game's storytelling.
thisyearsmodel

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Registered: 06/16/11
Posts: 187
Reply with quote #8 
@Patchworkearth: That's interesting, as an instrument of symbolic death the Evoker serves as a literal "memento mori"...
link6616

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Registered: 05/29/11
Posts: 254
Reply with quote #9 
Momento mori is a really interesting artistic genre actually... I should really drag up my art theory textbook and see what I can dredge up on the topic... I was actually surprised death masks weren't really in oersona 3, they seem like such a perfect thematic tie in.
Patchworkearth

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Registered: 07/05/11
Posts: 131
Reply with quote #10 
There are certainly enough masks elsewhere - every Shadow wears a mask somewhere on its body.
link6616

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Registered: 05/29/11
Posts: 254
Reply with quote #11 
Mmm, but to me they resemble doll masks more than death masks...
Then again, they could be children's death masks... Or just designed to invoke that idea of death masks a little...
Patchworkearth

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Registered: 07/05/11
Posts: 131
Reply with quote #12 
They're neither. They're "masks" - disguises. As in hidden selves. Shadows are the other selves of people. A shadow brought under control, mastered, is a Persona.

This is all Jung stuff, fully explicated plot-wise in The Answer (and repeated for emphasis in Persona 4).

link6616

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Registered: 05/29/11
Posts: 254
Reply with quote #13 
I can't believe I forgot the whole masks business... Mmm p4 does make a big thing of it... Can't believe I forgot that idea though... 
oozo

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Registered: 03/04/09
Posts: 95
Reply with quote #14 
Hey there...
As I have already written elsewhere, I hope(d) to jump in a bit further down the line, since I have already played the game around after the Summer holidays - but then quit for a variety of reasons.
Having a look at your discussion, I do realize one thing, though: How enormous the game is, content-wise.
I always thought of the Persona-games as the gaming equivalent of a TV-series (and I think there might be things said about Persona vs. Buffy). Like in a TV-series, it's easy to get absorbed as long as you follow along, but as soon as you drop out, it's hard to find your way back in. I hope to find the time to do that kind of work, though, and put in a thoughtful comment here and there.
If this won't be the case, though, I can assure you that I will just take pleasure in reading your thoughts, since they reflect just too well how beautiful byzanthine this game actually is.

oozo

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Registered: 03/04/09
Posts: 95
Reply with quote #15 
Btw: I think it's interesting that almost all of your threads focus on narrative aspects of the game, while the "game mechanics" (yeah, I know, we should ban the word) are not really adressed.
Granted, I do not think that the old "narratology vs. ludology" discussion is very productive at most times. But I think in case of the Persona games, you can't dodge talking about is - I couldn't help feeling that some of the best moments the game has to offer are when both aspects are happily married (or one makes you forget the other). On the other hand, one of my problems with P3 - compared to, say, P4 - is exactly that it often struggles to hide the clockwork ticking under the story-skin.
I'm talking about things like:
  • Battle mechanics (no thread for that, if I see correctly, even though it's interesting...)
  • "Gaming" the social links (this is adressed in the "Relationships" thread - would love to hear more thoughts about it, though)
  • How the game tries to force you to make decisions about what to pursue during the limited time you are given - and how, towards the latter part of the game, those mechanics utterly fail, thus rendering the game more monotonous and sabotaging the idea that balancing the "superhero" identity with a normal teenage life is brutally difficult
  • Etc.
I hope I don't make the impression of butting in late and telling you that "you did all wrong"! Rather, maybe those thoughts could reanimate the discussion a bit?

(And I really want to talk about some of the terrible, terrible design decisions when it comes to pacing and battles, because they made me quit the game in rage a few times too often - and, in my eyes, they were so obvious that I wonder if I can't see a deeper "meaning" hidden there somewhere.)

thisyearsmodel

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Registered: 06/16/11
Posts: 187
Reply with quote #16 
Yeah, the discussion has definitely been structured around narrative, although I wouldn't necessarily say we haven't discussed design elements to some extent (though, speaking for myself, I might have been a little quiet on the subject because I lack a nuanced language for discussing those kinds of things critically). I'd say the hugeness of the game makes it difficult to discuss anything without breaking it up into small(er) chunks; that said, I do agree that the clockwork, as you call it, should be discussed as well as the story and presentation - especially if the design results in moments that made you quit in frustration! (I've hit a few of those myself, though they were pretty much all sudden difficulty spikes and my breaks have been reasonably brief.) Anyway, this definitely seems like something you can add to the conversation, and I look forward to seeing how it takes shape!
BloodPudding

Registered: 06/18/11
Posts: 44
Reply with quote #17 
Hi. While I'm still meandering my way through Ocarina (I'm glad to see The Brainy Gamer is still not finished with it either), I got P3P on sale for half price on PSN (My UMD drive is broken anyway, so a download sale was good.)

Started as a female. Notice above this is not considered canon...and won't be discussed here???

Damn.

I thought I might play the PS2 version later, since it's supposed to be quite different, and since I am forced to be male there, thought being a girl here might be good, despite the game recommending otherwise for the first time player.

Interesting start. I rather like mundane settings (school, subway, etc.). 


link6616

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Registered: 05/29/11
Posts: 254
Reply with quote #18 
We've actually been discussing the FeMC quite a bit actually, you are welcome to play Female too, and involve yourself in discussions, just be aware that sometimes social links might be different, either in characters or content, and that the ways characters talk to you is also different.

Enjoy your time with it! And study hard@
thisyearsmodel

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Registered: 06/16/11
Posts: 187
Reply with quote #19 
I realize this thread is dead, and I myself haven't played P3 in a good six months, but I just read this article and was pleased to see that one of director Hashino Katsura's influences for the game was David Lynch's Mulholland Dr. I knew I wasn't imagining the Lynch references in this game!

Whistler

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Registered: 06/16/11
Posts: 55
Reply with quote #20 
I'm still playing on and off! I'm on level 110 and that boss is killing me ;;
link6616

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Registered: 05/29/11
Posts: 254
Reply with quote #21 
... I can't even remember where I am... I'm pretty sure September though
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