Quote:
Originally Posted by davidcarlton
I wish I had some constructive suggestions for how to keep the conversation flowing better in future games; anybody else have any ideas?
Personally, I really enjoyed this opportunity to play something and discuss my thoughts about it with my peers. Unfortunately, I got swamped with work shortly after the second week of discussions and I haven’t been able to keep up with everyone else.
Part of that is my fault. After the first year in Grim Fandango, I began to lose interest and was drawn to some other games that were clamoring for my attention. That’s not to say I didn't like Grim Fandango, but I guess that after using my brain all day I wanted something where I could relax, progress at an even pace, and play passively. With Grim Fandango, there was a greater sense of accomplishment with solving really difficult puzzles, but that also meant that progression could come to a halt and you’d be stuck wondering what to do. I guess that was the biggest reason as to why I fell behind. I only had so much time at the end of the day to relax that I wanted to feel like I had made progress in what I was playing.
I know this doesn’t really give much constructive feedback on how to keep the conversation flowing in the future, but I hope it has been helpful in some way. Maybe before we start our next big vintage game, we could choose a smaller game that wouldn’t take very long to complete (maybe like 2-6 hrs), then base a small discussion around that?