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brainygamer

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Registered: 07/13/08
Posts: 524
Reply with quote #1 
We'd love to receive your feedback on how we might improve the VGC for the next round. Please feel free to post your thoughts - positive, negative, or otherwise - in this thread.

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Michael Abbott
Brainy Gamer blog and podcast
lightbulbthief

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Registered: 07/15/08
Posts: 4
Reply with quote #2 

well for starters its going to be hard to pick a game to follow up Grim fandango for good fun debate,


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davidcarlton

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Registered: 07/15/08
Posts: 548
Reply with quote #3 
I thought we had a lot of great conversation at the start, but it declined notably (in volume, the quality was just as high) after the first week or so. I liked it a lot when other people were working through the same area of the game that I was. We got some interesting conversations when people raised issues that weren't tied to some specific area in the game, e.g. the conversation that developed when Ben bowed out about how gamers felt about puzzles in general these days.

I wish I had some constructive suggestions for how to keep the conversation flowing better in future games; anybody else have any ideas?

I found it frustrating to get the game to work at all; a lot of that is due to idiosyncracies in my setup, but I hope we don't turn into a PC-only club.
EvanAtkin

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Registered: 07/14/08
Posts: 156
Reply with quote #4 

Quote:
Originally Posted by davidcarlton

I wish I had some constructive suggestions for how to keep the conversation flowing better in future games; anybody else have any ideas?

Personally, I really enjoyed this opportunity to play something and discuss my thoughts about it with my peers. Unfortunately, I got swamped with work shortly after the second week of discussions and I haven’t been able to keep up with everyone else.

 

Part of that is my fault. After the first year in Grim Fandango, I began to lose interest and was drawn to some other games that were clamoring for my attention. That’s not to say I didn't like Grim Fandango, but I guess that after using my brain all day I wanted something where I could relax, progress at an even pace, and play passively. With Grim Fandango, there was a greater sense of accomplishment with solving really difficult puzzles, but that also meant that progression could come to a halt and you’d be stuck wondering what to do. I guess that was the biggest reason as to why I fell behind. I only had so much time at the end of the day to relax that I wanted to feel like I had made progress in what I was playing.

 

I know this doesn’t really give much constructive feedback on how to keep the conversation flowing in the future, but I hope it has been helpful in some way. Maybe before we start our next big vintage game, we could choose a smaller game that wouldn’t take very long to complete (maybe like 2-6 hrs), then base a small discussion around that?


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