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danbruno

Moderator
Registered: 07/14/08
Posts: 155
Reply with quote #1 
Post your thoughts about Dire, Dire Docks in this thread.
davidcarlton

Moderator
Registered: 07/15/08
Posts: 548
Reply with quote #2 
I was kind of nervous about this one, because I hadn't had a great experience with the first water level; but I ended up rather enjoying it.  (Enough that I went back and got the non-100-coin stars in the earlier water level.)  I'm not completely thrilled with the layout - why make you swim so much to get to the main part of the level?  And combining chests in a random order with swimming very close to a whirlpool that will suck you in/down was not, I think, an inspired choice.  Hmm, and actually the manta ray rings were kind of oddly behaved, and the other rings were just weird.

Writing that paragraph makes me wonder why I liked the level at all! I guess none of those bad points were too serious: I got the chest star the first try, I didn't have to do too much trial and error on the manta ray rings and none on the other rings, and I don't think I ever died while in the second area in the level, so while I had to swim longer than I'd like while getting there, I didn't have to repeat it.  So none of those annoyances were really serious; and the level's alternation between swimming and platforming worked rather well for me.

And the fact that you can stack caps is really cool.

danbruno

Moderator
Registered: 07/14/08
Posts: 155
Reply with quote #3 
I will second pretty much everything David said, though I definitely did not get that chest star on the first try!

Here's something I learned. As I mentioned in another thread, I've been 100%-ing each level before going to the next. For the first time, then, I went back into Dire Dire Docks after getting the first star instead of continuing immediately to Bowser. And it turns out that the state change in this level is not tied to which star you select, but whether or not you've beaten the second Bowser level. In other words, the submarine does not go away, the metal plate in the wall does not recede, and the yellow-black poles do not appear until you get the upstairs key. As far as I can remember, DDD is the only level that changes in this way. (I got really frustrated for a while, too. It was literally impossible to get the red coin star, but I was determined to do so before moving on.)

I'm kind of mystified by this design decision. Most players won't even notice it because they won't try to get every single star before hitting the Bowser level; those that do will probably just get frustrated like I did. Why not just make the submarine disappear after the first star, just as the top of Whomp's Fortress appears after being the first-star boss?

My guess is that this is some kind of pseudo-plot development -- Bowser's sub "escapes" after he's defeated, or something like that. I'm reminded of the alternate "exits" some levels have -- try falling into the pit in the Vanish Cap course -- and of the "characters," like the Bob-ombs and the penguins. Maybe there was some ambivalence about how artificial the world felt?

I should also note for the completionists that the 100-coin star here rivals Hazy Maze Cave for thoroughness. In fact, there are only 101 coins in the whole level! Still, since it's easier to navigate this level I don't think it's quite as difficult -- your only serious threat is getting sucked out to the moat, and none of the coins are particularly well-hidden.
Becca

Moderator
Registered: 10/01/10
Posts: 108
Reply with quote #4 
I did the same thing, Dan! I was surprised to see the submarine still there. I wonder if when people played this game originally, it seemed natural to go into the hole for the Bowser level next.  The water wall does move back behind.  I think I even have this vague memory of not realizing you could go back to the level when I was a kid.  It's almost like it's a secret that this is actually a full level.  I like that you can see the shadow star floating in the sky where it would be reachable from the submarine after you get it.

Anyway, I do like this level a lot. I think the 8 red coins star is a lot of fun. It's one of those things that seems really daunting and frustrating until you figure it out and then it just looks impressive to anyone watching. With the right camera angles, it really isn't hard. 

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