brainygamer

Moderator
Registered: 07/13/08
Posts: 524
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| Posted 06/19/11 at 11:27 PM | Reply with quote #1 |
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Post your thoughts on Goron City here. __________________ Michael Abbott
Brainy Gamer blog and podcast |
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MoriartyL

Registered: 01/20/09
Posts: 295
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| Posted 06/21/11 at 10:23 AM | Reply with quote #2 |
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I wish the Gorons and Zoras had a little bit more personality, in the way that the residents of Kakariko Village do. As they stand, the Gorons are kind of a one-note gag about eating rocks. And that's not funny to begin with. They do look awesome, though. __________________ My computer games (for Windows and Linux):
http://www.TheBuckmans.com/games.html |
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ironlord
Registered: 09/30/10
Posts: 21
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| Posted 06/22/11 at 01:43 PM | Reply with quote #3 |
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The Goron city is an interesting layout, and there are a couple different things to do here - so I found it all right. I will agree with @MoriartyL - they are a bit flat. Heck, other than the leader they all look the same too
I have to admit, the musical playing doesn't come naturally to me, so it took me a while to figure that one out. I also find the emulator has a glitch (at least on my laptop) whereas the floor textures don't always show up. I didn't know the door to the "Big Brother" had a mat in front of it, because it doesn't show up when you're up close :S
Anyhow, at least the Gorons are noticeably different from the other towns so far, and that's good enough for me! |
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TracyPoff
Registered: 06/19/11
Posts: 10
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| Posted 06/22/11 at 02:09 PM | Reply with quote #4 |
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This is an amusing segment. You earn the regard of Darunia by playing a song for him and lifting his depression, and although he's too proud to ask for help, he provides you with the means to solve the crisis with the dodongos.
One thing: I wasted quite a bit of time trying to jump in that big spinning jar, when it turned out that you just needed to toss in a bomb. I could have sword that I jumped in it before... is it like that in the master quest? I guess it's immaterial, but I wonder why I thought I was supposed to jump in.
So, we finally get to use bombs, here, and they are very satisfying. Though, the bomb flowers seem to be on a much longer timer than the actual bombs, which led to me blowing myself up quite a few times, once I got the bomb bag. It's a little annoying that all the practice you get with timing the bomb flowers is useless later, but I guess it's just something to get used to.
Speaking of bombs: blowing up all the walls to get to Biggoron was great. The first time you blow up the wall, and see another wall behind it, it's a little amusing, but when this happens another few times, I thought it was hilarious. We've got this expectation that blowing up a wall will lead somewhere, so this is a pretty fun way the game plays with that expectation.
When Biggoron tells you to come back in five or six years, it is, I think, the first instance of foreshadowing of your later time travel. I wonder whether someone playing for the first time would guess that you'll end up traveling into the future. Perhaps, given the name of the game, it's not so hard to guess, but I don't recall what I thought the first time I played.
After solving the troubles in the Dodongo's Cavern, the scene of Link running away from the Gorons who want to hug him is pretty hilarious. Scenes like that, and Darunia dancing, are a nice way to keep things a little lighthearted, given the heavy events happening at this time. |
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MoriartyL

Registered: 01/20/09
Posts: 295
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| Posted 06/22/11 at 05:50 PM | Reply with quote #5 |
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Quote: Originally Posted by TracyPoff So, we finally get to use bombs, here, and they are very satisfying. Though, the bomb flowers seem to be on a much longer timer than the actual bombs, which led to me blowing myself up quite a few times, once I got the bomb bag. It's a little annoying that all the practice you get with timing the bomb flowers is useless later, but I guess it's just something to get used to. Wow, I've never noticed that. But it makes a lot of sense. The bomb flowers are the "training" bombs. It's the first time you're dealing with a relatively complex kind of gameplay, so it makes perfect sense to make it less dangerous. Once you've gotten the hang of it, the training wheels come off. You know, I've probably played this game around twenty times and I have never noticed the difference, so I guess the change is too subtle for most players to pick up on. (I'll have to check this out- I'm intrigued.)
Quote: Originally Posted by TracyPoff I don't recall what I thought the first time I played. When I first played that bit, I thought it was a joke. __________________ My computer games (for Windows and Linux):
http://www.TheBuckmans.com/games.html |
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Jacob
Registered: 06/19/11
Posts: 43
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| Posted 06/22/11 at 08:30 PM | Reply with quote #6 |
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Although the Goron City itself hasn't aged particularly well, I think this is probably the funniest section of the game. I love the irony (stupidity?) of the Goron's problem: they're starving because the cavern where they get their food (rocks) is over run with monsters...but they *live* in a cave that's both made of and filled with rocks. Silliness.
Also, Darunia's dance sequence? Still hilarious over a decade later. |
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TylorWayne

Registered: 06/18/11
Posts: 28
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| Posted 06/23/11 at 12:04 AM | Reply with quote #7 |
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Quote: Originally Posted by TracyPoff One thing: I wasted quite a bit of time trying to jump in that big spinning jar, when it turned out that you just needed to toss in a bomb. I could have sword that I jumped in it before... is it like that in the master quest? I guess it's immaterial, but I wonder why I thought I was supposed to jump in.
That spinning jar always seems to trigger the compulsive gamer in me (something that doesn't actually surface often). I've always had trouble timing throwing the bomb flowers into the pot. Most of the time it would bounce off the side. Sometimes I would even accidentally jump off the ledge with the bomb or drop the bomb instead of throwing it. It became frustrating but since I knew that three hits would produce a heart piece I kept at it. About 30 bomb flowers later I finally had my piece of heart. |
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thisyearsmodel

Registered: 06/16/11
Posts: 187
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| Posted 06/23/11 at 12:10 PM | Reply with quote #8 |
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Quote: Originally Posted by TracyPoff
Although the Goron City itself hasn't aged particularly well, I think this is probably the funniest section of the game. I love the irony (stupidity?) of the Goron's problem: they're starving because the cavern where they get their food (rocks) is over run with monsters...but they *live* in a cave that's both made of and filled with rocks. Silliness. Yeah, I have to admit I kind of loved that too. One of them even admits that they're only starving because they've become "gourmets" and refuse to eat regular rocks.
Also, the Gorons stand as yet another example that Nintendo's character designers are arguably the best anywhere. Virtually everything they create is so effortlessly adorable.
I don't have much else to say about this area; I did find it a little bland-looking even on 3DS, but it's a cave, so I'm not sure what else they could have done. Found the hallways and multiple levels a bit tough to navigate; that was a little frustrating, especially since the rest of the game is so clear (almost to a fault!) about where to go and what to do. One question: there's a sign somewhere that says if you can stop the "Hot Rod Goron" from rolling, you'd get something nice. I stopped him with a bomb twice, and he just told me to leave him alone and started up again. Is the game lying to me, or is this something I'll genuinely be able to do in the future? |
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shallow_depths

Registered: 06/16/11
Posts: 26
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| Posted 06/26/11 at 07:39 AM | Reply with quote #9 |
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I really like the Gorons. I suppose that's mostly a stylistic thing, although they didn't really seem any flatter than the other characters I've met so far. The city itself is a little dull as a cave system. I prefer cities not to feel like another dungeon, but that is hard to achieve underground.
Darunia's dance is priceless. Funny that they like the forest song without knowing what a forest is.
I interpreted the food situation as the rocks they had access to providing barely enough sustenance, rather than it being a taste thing. Rocks are not all created equal, after all. I saw one of them crave a nice sirloin rock (or something along those lines) but not enough to suggest they were just being fussy. Did I miss something? They were complaining of being hungry rather than the blandness of their current meals.
I'm also curious about the rolling Goron. |
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geno55
Registered: 06/16/11
Posts: 22
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| Posted 06/26/11 at 11:44 AM | Reply with quote #10 |
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Quote: Originally Posted by shallow_depths I'm also curious about the rolling Goron.
I could have sworn he says something like "Don't stop me here", implying that you're supposed to stop him somewhere else along the circle, maybe in front of the sign? Why that makes sense is beyond me, though. |
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phisheep

Registered: 06/18/11
Posts: 55
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| Posted 06/30/11 at 03:16 PM | Reply with quote #11 |
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Finally got here. Gone from Kokiri (fresh and new-feeling) to Kakariko (worn and damaged) to Goron City (really really old, rock paintings and all) - it's like we're stepping back in history already. Didn't find it nearly so hard to navigate as first time round – probably because of talking to people. Slightly disconcerted by how, er, flabby the Gorons seem on the 3DS version – I’d always thought of them as much more solid. Loved the (seemingly) endless series of bombable walls. Still confused by which staircases is which though. What strikes me most in retrospect is just how safe Goron City is. Even Kokiri has deku babas and shooting deku scrubs on the outskirts, Kakariko has the spooky and dangerous cemetery, even Hyrule City is full of people concerned only with their own little problems. Goron City is overwhelmingly stable, friendly and the only real danger is that of dropping bombs on your own feet. You know, I’m rather proud to be Darunia’s blood brother or whatever. Finally found a way of getting to the rolling goron. For years I’ve taken tens of attempts at lining him up in the background and timing my bomb throw just so. Just occurred to me that if I chase him while carrying a bomb I can get him every time. Sure it knocks the virtual health a bit, but it saves about two hours of real life. |
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AndyC
Registered: 06/30/10
Posts: 51
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| Posted 07/10/11 at 09:07 PM | Reply with quote #12 |
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| Ok, well I’m back. Heading up the mountain I got to meet the rolling loving Gorons. Like @MoriartyL I loved the look and physical design of their race, though I do also agree that the script does leave something to be desired. What was most refreshing for me was the fact that the Goron’s weren’t a traditional fantasy race and as such proved refreshing. Style wise I really loved these anthropomorphic boulders with their capacity for accidental damage as they joyfully roll around. Also the climb itself up to the Goron City was enjoyable and showed a nice use of the vertical space to give a good illusion of really climbing a big mountain. There is something of a pattern developing in how Zelda oT presents its spaces, and the use of open vertical space/depth. Thematically I found the Goron city a little drab, and it’s a shame to here that the 3DS version didn’t spruce it up more. It really did lack from what I can only assume were the texture limitations of the day, and beyond the spinning vase/jar (which like @TracyPoff I also kept trying to jump on – thinking I’d fall into it or something) there isn’t much of unique note. Also it seems that I had the same issue as @ironlord. I was pretty sure I needed to play the royal family song to meet “Big Brother”, but I kept trying in front of the Goron to the right of the door/mat. When this didn’t work I wasted a lot of time wandering around the rest of the level trying to work out what to do. I eventually decided to look up in a Walkthrough (only time I have), and whilst it also didn’t specifically say stand on the mat it mentioned playing the song, which was all the more frustrating because I felt I had. Anyway I worked it out in the end to much annoyance at the wasted time. Once in I had my chat to “Big Brother”. Though first I jumped on his tables, smashing his jars collect what lay within. There was something a little amusing about doing this while he just stood there looking big and gruff. It’s funny the moments when your own agency seems to run against the static script of the designers. Anyway after much posturing by “Big Brother” I played Saria’s Song and enjoyed a rather nimble jig by our large friend. Like many I couldn’t help but laugh at this dance sequence. Bombing things was great fun, and I proceeded to clear out everything that might look like it would explode. I loved the massive Goron who came out of the wall and stated that he was working on something and that I should come back in 6(?) years. Bombing the series of walls didn’t tickle my funny bone at the time as it seems it did for others, though I do smile at it in retrospect. Now I returned to the Goron City after finishing the Dodongo’s Cavern, so the rolling Goron I was able to tackle with a bag of bombs. Like @phisheep by this stage I had developed a level of comfort with losing some health such that I aimed to explode the bomb at the right time over any concern for some health loss. Can’t even recall what he gave me in the end on the second explosion, larger bomb bag? There is not much more to say about the Goron City. The only area that left some mystery for me was the lava filled room to the upper right. After not being able to think of any sound way to cross I decided that this was likely an area that I will need to tackle with some future skill, much as the bombs now allow me to blow up all those boulders in the Hyrule Field, and the other one I recall seeing on the way to the Castle. |
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apoloimagod

Registered: 09/29/09
Posts: 44
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| Posted 07/15/11 at 12:37 AM | Reply with quote #13 |
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Quote: Originally Posted by MoriartyL I wish the Gorons and Zoras had a little bit more personality, in the way that the residents of Kakariko Village do. As they stand, the Gorons are kind of a one-note gag about eating rocks. And that's not funny to begin with. They do look awesome, though.
I didn't find this to be the case, meaning I thought they were at least, if not more interesting than the residents of Kakariko. This has been my favorite section so far. __________________ -- AI |
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apoloimagod

Registered: 09/29/09
Posts: 44
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| Posted 07/15/11 at 12:47 AM | Reply with quote #14 |
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| I LOVED this city. Loved the characters, loved the puzzles... I don't know, but I just really enjoyed this section!!! First of all, finally I knew what to do about Navi's constant reminder about talking to Saria! :-P And like I said before, loving the Ocarina play. This town, as opposed to Kakariko, felt full of life and energy from the beginning. Even though they have the problem with the food and everything, they seem full of energy and life, quite more likable than the residents of Kakariko. I think the music helped a lot setting the tone for the spirit of this city.
Oh, and Darunia can really shake that body, LOL! Loved his dance :-) __________________ -- AI |
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BloodPudding
Registered: 06/18/11
Posts: 44
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| Posted 07/16/11 at 12:52 PM | Reply with quote #15 |
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| I' m in the Dodonga Dungeon now but two questions about Goron City: Why did I make that giant jug start spinning? I jumped into it and it just warped my up to that passage to the Lost Forest, which I could easily walk to .
Also after lighting all the torches below, I lit two torches on the second level and it gives me the puzzle solved chime, and Link looks up each time, but I can't see that anything changed.
Well, maybe it's a spoiler to tell me, but I looked in every room after lighting those two torches, and nothing had changed.
And the guy who rolls around? Kind of annoying that the sign says if you stop him you get a gift -- I stopped him and nothing happened. He says "Don't stop me here." So I tried stopping him right in front of that little plank -- hoping he'd roll off and fall in the jar. No deal. Unless I wasn't quite timing it right.
Just weird that I feel like there were two puzzles I solved in this town, but I got nothing to show for it  |
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Whistler

Registered: 06/16/11
Posts: 55
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| Posted 07/16/11 at 01:47 PM | Reply with quote #16 |
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| you're right that something goes into the giant jug, but it's not you... |
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thisyearsmodel

Registered: 06/16/11
Posts: 187
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| Posted 07/16/11 at 04:10 PM | Reply with quote #17 |
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| Also, something I just confirmed after being frustrated by the whole rolling Goron puzzle: you have to stop his rolling in front of the sign that gave you the clue. Pretty stupid, I know, but it felt good to finally put that puzzle behind me after more than 15 hours! |
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BloodPudding
Registered: 06/18/11
Posts: 44
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| Posted 07/16/11 at 06:18 PM | Reply with quote #18 |
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Quote: Originally Posted by thisyearsmodel Also, something I just confirmed after being frustrated by the whole rolling Goron puzzle: you have to stop his rolling in front of the sign that gave you the clue. Pretty stupid, I know, but it felt good to finally put that puzzle behind me after more than 15 hours!
Thanks! I figured out how to stop him, and figured there might be a specific place to stop him, so knowing this helps me avoid some tedium. |
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BloodPudding
Registered: 06/18/11
Posts: 44
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| Posted 07/17/11 at 11:13 AM | Reply with quote #19 |
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| After coming back from Dodongo Cavern I solved the remaining puzzles here in Goron City -- except the Lava Room. Am I supposed to come back to that later? |
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phisheep

Registered: 06/18/11
Posts: 55
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| Posted 07/17/11 at 11:42 AM | Reply with quote #20 |
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Quote: Originally Posted by BloodPudding After coming back from Dodongo Cavern I solved the remaining puzzles here in Goron City -- except the Lava Room. Am I supposed to come back to that later? I have assumed so - it looks like you need something you haven't got yet. Remember the look of the place and you will realise what it is as soon as (or shortly after) you get it. |
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Machinimax21

Registered: 05/20/12
Posts: 3
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| Posted 05/20/12 at 08:28 AM | Reply with quote #21 |
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| Ive always found the whole map confusing. HAving to climb up and jump all the time. And that sign that was above the giant jar. The bridge that leads there is so thin... I fell like 30 times untill I finally got there. And whadaya know - useless sign... And the theme was always kinda bugging with my brain... Funny thing is that in the start I thought you couldnt talk to them, since it took them sooo loong to stop sleeping and start talking. And when their king started dancing... well... yeah... |
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Machinimax21

Registered: 05/20/12
Posts: 3
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| Posted 05/20/12 at 08:28 AM | Reply with quote #22 |
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| Ive always found the whole map confusing. HAving to climb up and jump all the time. And that sign that was above the giant jar. The bridge that leads there is so thin... I fell like 30 times untill I finally got there. And whadaya know - useless sign... And the theme was always kinda bugging with my brain... Funny thing is that in the start I thought you couldnt talk to them, since it took them sooo loong to stop sleeping and start talking. And when their king started dancing... well... yeah... |
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